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'''Yohoho! Puzzle PBABOSOOOOOOOOOOOOOOOOOOOOOOSSSSSSSSSSS TONTOSSSSSSSSSSSSonly their hands, but can purchase bludgeons which send different, more complex patterns of balls to their opponents. Bludgeons include gaffs, brass knuckles, hammers, belaying pins, and chains, among others. Existe una variante de «Retumbar» llamada '''Boxeo''' que se juega sólo con una pelota en vez de las dos usuales, siendo idéntico en todo lo demás.
'''Yohoho! Puzzle Pirates''' es un juego online para múltiples jugadores. El jugador asume el rol de un [[pirata]], teniendo aventuras en [[alta mar]] y saqueando el dinero de naves enemigas errantes (controladas por otros jugadores o por el computador). La mecánica de '''Puzzle Pirates''' está impulsada por videojuegos de puzzle. Por ejemplo, para navegar eficazmente un barco los miembros de una tripulación deben jugar rompecabezas que representan la «[[navegación]]» del barco para ganar velocidad, el bombeo de las «[[aguas del pantoque]]», es decir las aguas acumuladas en el fondo del barco («bilge water», en idioma inglés), y «[[carpintería]]» para reparar cualquier daño que pudiera ocurrirle al barco.

'''Puzzle Pirates''' es un juego de composición abierta e impulsado por su comunidad. Con el tiempo, cualquier pirata pueden unirse a una «[[tripulación]]», e incrementar su rango en ella, comprar y gestionar veleros y tiendas, inclusive convertirse en [[capitán]] de una tripulación, integrar la clase noble de una «[[bandera]]» (una alianza de varias tripulaciones), o ser [[gobernador]] de una isla. Las islas son gobernadas y las tiendas son administradas exclusivamente por los jugadores.

Los jugadores son estimulados por «Three Rings»<ref>La empresa de ''software'' desarrolladora del juego.</ref> a utilizar un lenguaje propio, por ejemplo palabras y frases como «Ahoy!» y «Yaaar!» en vez de «Hola» y «Hurra»,<ref>'''hurra'''.(Del ingl. hurrah). 1. interj. U. para expresar alegría y satisfacción o excitar el entusiasmo. U. t. c. s. m. Tomado de [http://buscon.rae.es/draeI/ Diccionario de la lengua española - Vigésima segunda edición]</ref> respectivamente, y los moderadores del juego («Ocean Masters») utilizan exclusivamente éstas y otras frases. En las notas que aparecen en las Noticias, que son actualizadas regularmente, se emplean términos como «Jackanapes». En noviembre del 2007 se registraron 3 millones de piratas en el juego.<ref>[http://www.gamesindustry.biz/content_page.php?aid=33836 GamesIndustry.biz - 3 million registered pirates]</ref>

== Los tipos de océano ==
Los océanos varían según la forma de acceder a ellos, existen océanos gratuitos y océanos por suscripción. Los jugadores pueden acceder gratuitamente a la mayoría de [[puzzle]]s del juego. Los medios de pago difieren según el tipo de océano en el que se esté jugando: Si se juega en un océano «doubloon», uno debe pagar utilizando como los «doblones», una moneda de oro, o el «[[real de a 8]]» («''Pieces of eight''» o «PoE», en inglés), una moneda de plata, ésta última es la moneda más común en el juego. En los océanos por subscripción, sólo se requiere utilizar el «[[real de a 8]]» para realizar compras dentro del juego. Por ejemplo, un regalo puede costar 5 doblones y 5,000 PoE en un océano gratuito pero solo costaría 5,000 PoE en un océano por subscripción.

=== Océanos por subscripción ===
El primer océano por subscripción fue abierto el [[8 de diciembre]] de [[2003]], la fecha oficial de lanzamiento del juego. Los océanos por subscripción toman su nombre de distintas tonalidades del color [[azul]] y son: ''Midnight'' and ''Cobalt.''

Existen variadas opciones de suscripción, como es stándar con MMORPGs;
*Plan Mensual: $9.95 por mes.
*Plan Trimestral: $24.95 por trimestre.
*Plan Anual: $74.95 por año.
Además hay un descuento para clientes antiguos de $49.95 por año, disponible para jugadores de 2 o más años de antiguedad.

Un método alternativo es convertir 42 doblones en una subscripción mensual, método conocido como «doubscription», que puede ser renovada cada mes. En [[mayo del 2005]], el juego se puso en venta al público, incluyendo la subscripción por un mes en el juego y la posibilidad de jugar cuatro [[puzle]]s en modo unipersonal a modo de práctica.

En ninguno de los dos océanos por subscripción se utilizan los doblones.

Existe un océano a prueba, conocido como ''Ice'', disponible para cualquier jugador que se encuentre subscrito o tenga el número de doblones necesarios. Aunque es un océano en modo de prueba, se asemeja mucho a un océano por subscripción ya que en este océano sólo los suscriptores tienen acceso ilimitado a todas las partes del juego.

=== Oceanos gratuitos o «Doubloon» ===
El primer océano gratuito fue abierto el [[11 de febrero]] de [[2005]]. Estos océanos toman su nombre de diferentes matices del color [[verde]] y son conocidos como: ''Viridian'', ''Sage'', ''Hunter'', ''Malachite'', and ''Opal'' (este último en [[idioma alemán]]).

En un océano gratuito, los objetos pueden ser comprados tanto con reales de a ocho como con doblones. Un jugador debe invertir doblones para aumentar su rango (pirata, oficial o capitán), jugar todos los juegos sin restricciones, compar artículos dentro del juego (como botes, y ropa), crear una nueva tripulación o una bandera, y realizar importantes tareas. Desde diciembre de 2005, los [[doblon]]es pueden ser comprados por 0.20 ó 0.25 centavos de [[dólar estadounidense|dólar americanos]] cada uno, según la cantidad, o también comprados a otros jugadores por una suma inexacta de PoE.

Quienes acceden a pagar sumas adicionales de dinero real para obtener más poder en el juego pueden comprar muchos doblones y venderlos a otros jugadores a cambio de reales de a ocho. Los que deseen jugar gratuitamente pueden comprar la cantidad de doblones que necesiten a otros jugadores, quienes habrían comprado doblones con dinero real. Ambas operaciones se realizan en el intercambio de doblones dentro del juego. Este mecanismo funciona como un mercado de intercambio de artículos, con una lista de ofertas de compra y venta; los jugadores pueden hacer una oferta y esperar o hacer negocio con la mejor oferta publicada. Esto origina un modelo de oferta y demanda, donde el jugador paga con su dinero, con su tiempo o sus habilidades en los puzles.

Los [[doblon]]es incluso pueden ser comprados en algunos países mediante [[SMS]], sin embargo, como los costos son facturados en moneda extranjera, los precios suelen ser mayores que los que se pagan con [[tarjeta de crédito]] o el servicio [[PayPal]]. Convertir 42 doblones en una suscripción mensual permite a las personas que sólo acceden a un teléfono móbil poder jugar como suscriptores.

== Servidores en otras lenguas ==
Three Rings Design otorgó una licencia exclusiva a [[Gamigo]], una empresa de juegos en-línea localizada en Alemania, para implementar un servidor en idioma alemán, el cual se llamó «Océano Índigo». Debido a problemas irresueltos con Gamigo, no se continuó apoyando el «Océano Índigo»; más bien Three Rings Design lanzó el [[8 de diciembre]] de [[2006]], su propio servidor en idioma alemán, nombrado «Océano Opal». El océano «Indigo» fue cerrado el [[30 de diciembre]] de [[2006]].

El [[7 de mayo]] de [[2008]] se anunció el acuerdo entre Three Rings y GungHo Online Entertainment Inc. para desarrollar un servidor en idioma japonés. El nuevo océano sería abierto en el verano nor-hemisférico de 2008.
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== Descripción de los rompecabezas ==
Many of the puzzles featured in ''Yohoho! Puzzle Pirates'' bear resemblances to established puzzle games, with some changes in mechanics. The following list describes each puzzle game, as well as the game(s), if applicable, each was derived from.

=== Rompecabezas para múltiples jugadores ===
Interpersonal puzzles can be played between two or more players, and may be wagered on. ''Swordfighting'' and ''Rumbling'' are also played during a ''[[#Duty puzzles|Sea Battle]]'' (against computer-controlled Brigands and Barbarians, respectively). Tournaments, funded by players and seeded by the software, are available and commonly played; only ''Drinking'', ''Swordfighting'', and ''Treasure Drop'' were playable in tournaments until July 2005. ''Rumbling'' was added in April 2006.

*'''Beber''' (''Drinking'') is similar to PopCap's ''[[Alchemy (game)|Alchemy]]'' game. 2 to 6 players must, in turn, select one of three pieces and place it on a board such that all pieces adjacent to the placed piece must match the new piece in either color or shape. A player may symbolically drink a piece instead, increasing the drunkenness of the player, and must do so if the player cannot place any piece. The player loses turns if he or she becomes too drunk (and becomes "passed out"). Placing pieces scores some points for the player; completing a row or column scores more points for the player(s) with the most pieces in that line. The player with the highest score when a round is over (either when all spots on the board have been used, or when a set score is reached) wins that round. Drinking was overhauled at the end of June 2005 to include features such as kegs (bonus points for people who can maintain board control), mugs (which allow players to select one of 8 different rule variations), and the original rules simulated in the "Classic Drinking" ruleset.

*'''Pelea de espadas''' (''Swordfighting'') is similar to ''[[Puzzle Fighter|Super Puzzle Fighter]]''. Puzzle pieces consisting of two blocks, each of one of four colors, fall into a well. "Breaker" pieces, of the same color and depicting the same sword as the normal pieces, destroy all groups of similar pieces which they touch. Arranging pieces and destroying them sends pieces to the opponent, in the form of silver swords and blocks that eventually turn into normal blocks. The last player (or team of players) whose well entrance has not been blocked up wins. Brawling simply refers to teamed swordfighting duels, where two groups of 2 or more pirates puzzle against one another in a scenario similar to the swordfighting that occurs at the end of a sea battle. Los jugadores pueden comprar [[espada]]s de distinta clase para su uso propio. Cada espada permite al jugador enviar un diferente patrón de piezas a sus oponentes. Mientras más costosa es una espada, tiende a ser más poderosa, cada tipo de espada tiene fortalezas y debilidades. Los tipos de espada disponibles incluyen cuchillos de carnicero, «stilettos», [[cimitarra]]s, [[alfanje]]s, [[Espada bastarda|espadas largas]] y otras. Todos los jugadores nuevos empiezan con un [[florete]], la espada más económica.

*'''Retumbar''' (''Rumble'') is similar to ''[[Puzzle Bobble]]''; players launch multicolored balls in order to make groups of three or more. However, players may also "charge" balls up to make combos, adding to the opposing players' field. As they can for swordfighting, players can purchase weapons to enhance their rumbling. Players start with only their hands, but can purchase bludgeons which send different, more complex patterns of balls to their opponents. Bludgeons include gaffs, brass knuckles, hammers, belaying pins, and chains, among others. Existe una variante de «Retumbar» llamada '''Boxeo''' que se juega sólo con una pelota en vez de las dos usuales, siendo idéntico en todo lo demás.


=== Rompecabezas de ocio ===
=== Rompecabezas de ocio ===

Revisión del 20:37 29 abr 2009

Yohoho! Puzzle PBABOSOOOOOOOOOOOOOOOOOOOOOOSSSSSSSSSSS TONTOSSSSSSSSSSSSonly their hands, but can purchase bludgeons which send different, more complex patterns of balls to their opponents. Bludgeons include gaffs, brass knuckles, hammers, belaying pins, and chains, among others. Existe una variante de «Retumbar» llamada Boxeo que se juega sólo con una pelota en vez de las dos usuales, siendo idéntico en todo lo demás.

Rompecabezas de ocio

The introduction of Spades in November 2004 heralded the beginning of a new sub-category of competitive multiplayer puzzles classed as parlour games (Later known as Carousing Puzzles). Played primarily at inns, these games traditionally include various card games, yet player versus player brawling and drinking is accessible via inns located on most islands.

  • Spades, Hearts, and Texas hold 'em poker are played nearly identical to the original card games of the same name. In Spades, the only rule which players may decide is at what point value the game ends. In Hearts, the players may decide at what point value the game ends, and whether to have a no-pass round. In Poker, the table size, buy-in, and limit may be set at table creation. The Hearts played here is not Omnibus Hearts.
  • Treasure Drop is a two-player betting game resembling Avalanche,[1] or a variant of pachinko. Players take turns dropping coins onto a series of levers. When the coin hits a lever, the lever flips, causing a new trail for another coin. Points are scored when coins reach the bottom of the lever system. The number of points scored depends on the number of coins reaching the bottom and where they land - typically the edges are worth much more than the center. A new game option is for holes to appear on the board, and if a coin goes into one, it randomly appears out another one on the board.

Rompecabezas productivos

Five games exist that simulate production of goods. Shop owners and employees play these games to create the goods other pirates have ordered from the associated shops and stalls. So far, only four types of shops have puzzles associated with them as of August 2008: distilleries, apothecaries, shipwrights, and ironmongers. The fifth game, Foraging, is played from aboard a ship docked at an uninhabited island; ship owners can pay crew and jobbers to forage for them. Performance on non-existent craft puzzles is simulated.

Each account receives 24 "hours" of labor per ocean each day, split evenly among multiple pirates on the same ocean. One completed crafting puzzle uses one hour of labor, and each crafted good requires a certain number of hours of labor to be completed. Once a pirate's allotment of hours is used up, that pirate cannot contribute to the production of goods until the next day (although the puzzle can still be played, for practice). Pirates who have jobs can contribute their labor to a shop without playing the puzzle, although they must play occasionally to keep their ratings from going dormant.

  • Distilling bears little resemblance to existing puzzle games. Four types of marble-like "bubble" pieces rest in a distilling vat: dark (bad), amber (neutral), light (good), and spicy (good). The relative location and type of two pieces determines if they may be switched; spice pieces may not be moved. Every ten seconds, the rightmost column of bubbles is evaluated. If the bubbles on average are more light than dark, that column is sent to the tank to form part of the brew. If more of the bubbles are dark on average, the column is burnt. Light-colored bubbles that are burnt come back into the puzzle as burnt light pieces; they move the same as light pieces but count against the value of that portion of brew. The puzzle is complete when twelve columns have been sent upwards.
The rum that distillers create fuels a ship's crew; without rum, a ship's crew performs poorly regardless of how well its players puzzle. Distilleries also create mugs, which affect the drinking game.
  • Alchemistry is a pipe-based game, most closely resembling PopCap's Rocket Mania both with roots in the early puzzle game Pipe Dream. Tanks of dye, in either two or all three of the traditional primary colors (red, yellow and blue), appear at the top of the screen, and a large network of pipes separates the tanks from flasks, which much be filled with specific dye colors in a certain order. The player must rotate the pipes to form a path from the correct tanks to the correct flasks, and a path connected to two tanks of different colors takes on the associated secondary color. For instance, orange is formed from red and yellow (again, based on the traditional primary color set). Pipes are bent or split at 60-degree angles, not right angles like in the aforementioned games.
Alchemistry is used to create dyes for cloth and paint for ships, as well as varnish and lacquer for furnishers. "Whisking potions" allow a player to move from island to island without a ship. Other potions allow restoration of missing body parts and various other cosmetic changes.
  • Shipwrightery is an original puzzle. The screen consists of a 5x5 matrix of squares and a set of six patterns. Each square in the matrix is one of five distinct pieces: iron ore, wood, rope, sail cloth, and gold. The patterns below the matrix are trominoes, tetrominoes and pentominoes comprised of certain pieces in a certain location; each distinct pattern used in this puzzle is named after a specific part of a ship. The relative location and type of two pieces determines if they may be switched; gold pieces are immobile. Ship pieces are symbolically made by dragging a pattern onto the matrix, superimposing it upon a set of squares that match the pattern; gold pieces are wild in this instance. The puzzle is over when one of two conditions are met. If the player takes too long to match a pattern (the timer is represented by a rising tide, which falls when a pattern is matched), one of the six patterns is removed. When all patterns have been removed, the puzzle is over and the player penalized. If a certain number of patterns are completed and matched (tallied by a rising flag on screen), all pieces become immobile and the tide automatically rises; if the player has the opportunity to match any more patterns, he or she may do so for extra points.
Shipwrights make the ships which sail the seas, as well as bludgeons (such as ropes and belaying pins) for rumbling.
Archivo:Puzzle Pirates Blacksmithing.png
A typical Blacksmithing board.
  • Blacksmithing creates swords and cannonballs. The objective is to try to clear the board by smashing the pieces. This puzzle is easier if you know how to play chess. It was born from a player created puzzle project named Knightfish as part of a Grand Crafting Puzzle Project. There are nine pieces - numbers 1 to 4, chess pieces (knight, bishop, rook and queen), as well as the rum jug, a wild piece. Each piece can be hit 3 times before it disappears; it may or may not change type upon being hit. Each piece changes colour each time it is hit - from red (no hits), to grey (one hit), then to silver (two hits), before disappearing. Rum jugs are only awarded after every piece has been hit once (or more), and after every piece has been hit twice (or more). When hitting a number, the next hit must be that many squares away (horizontal, vertical or diagonal). When hitting a chess piece, the next hit must be able to be reached by that chess piece (according to its movement in chess). Except for the knight, it must also be on the border of the board. The rum jug, when hit, enables the player to play anywhere; the only other time when the player can choose where to play is the first turn. Points are scored by chains of the same piece type played in a row, and moreso by alternating sets of each of the four numbers (or chess pieces), then the chess pieces (or numbers). When no more moves are available, points are also scored dependent on how many more strikes have been made (out of the maximum 108.)
Ironmongers make the cannonballs that ships fire in sea battles, as well as swords (such as foils, rapiers, and cleavers) for swordfighting.
  • Foraging is classified as a crafting puzzle because it uses up a pirate's labor supply; however, the end result is not the production of material goods but rather tradeable commodities such as fruits, gems, and gold. In August 2008 Foraging became the newest puzzle in the game. Somewhat similar to Bilging, and even more similar to Treasure Haul, players must rotate groups of four tiles to make columns or rows of three matching tiles. Clearing titles drops the ones above them, which may include small crates of fruit or larger boxes of more valuable goods.

There are a number of crafting jobs which do not yet have puzzles. They are:

  • Tailoring is used in the creation of clothes.
  • Weaving creates the cloth which tailors and shipwrights use.
  • Furnishing is used to create items for a pirate's home.
  • Construction is used to build new buildings on an island.

Rompecabezas requeridos para navegar

A number of puzzles are available only on a ship, and help to maintain that ship and increase its performance while sailing. Many crews insist on their members being well-experienced in these, if not the other, puzzles before promoting them to higher positions.

  • Sailing is similar to Dr. Mario. Blocks of 2 marbles, each of one of three colors (etched gold, marble gray, and blue, representing "rope, wind and wave" respectively), fall into the well one at a time; placing 4 units of the same color (including any stationary rectangular blocks of the same color) in a vertical or horizontal line destroys them. There are also "target platforms" that are destroyed when the target spots are filled with the correct marbles, and are the primary objective of the puzzle. While a beginner can do reasonably well by just trying to clear targets, experts can create long cascades that destroy two, three or even more target platforms in one huge chain reaction. Performing well on the Sailing puzzle causes the ship to move faster.
  • Bilge pumping is similar to Bejeweled, and nearly identical to Panel de Pon, also known as Tetris Attack, although the screen is always filled instead of slowly rising. A well, six blocks wide, is filled with assorted blocks colored with five, six, or seven distinct patterns. Blocks can be switched only with their horizontal neighbors, and lining three blocks of the same color in a row or column causes them to disappear. Destroying two, three or even four rows at the same time is particularly effective. Bilging removes bilge water from the ship, where the amount of bilge water decreases the efficiency of the sailing puzzle, both in and out of a Sea Battle.
  • Navigation, strictly a duty puzzle, is an original game. A radial playing field of 24 points (three concentric circles, with a point at the eight cardinal and ordinal compass points: North, NE, East, SE, etc.) is marked in at least one point with a certain star. Stars appear from the outer ring and fall toward the center. The player must rotate the rings, completing lines of at least three similar stars if necessary, in order to place the indicated stars in the correct positions. Performing well in Navigation multiplies the productivity of the players working at Sailing, and also allows the navigator to eventually memorize league points on the map of the game world, so that in the future he or she can plot a course along them without the aid of a chart. Navigation can only be played by members of a crew at or above the rank of Officer, unless given special permission by an officer. On subscription oceans, the player can only navigate if they are a subscriber; on doubloon oceans the player needs a pirate's badge or higher to be ordered.
  • Carpentry is based on the arrangement of pentominoes. Four holes in the ship's body are presented, along with three random pentomino blocks. Every time a block is placed, another takes its place. Blocks can be placed such that they overlap, or lie partly outside of the required hole; the more cleanly the holes are fixed, the more effective the player's efforts become. When a carpenter fills a hole so that no pieces overlap, or lay beyond the boundary of the hole, a "Masterpiece" is obtained. If a hole is ignored for too long, it will either grow in size or violently remove one piece from that hole. The player can flip the piece over or rotate it in 90 degree steps. An extra "grain" bonus can be obtained by only placing pieces whose grain runs horizontally or only placing pieces whose grain runs vertically.
    Archivo:Puzzle Pirates Gunnery.png
    A Gunning puzzle in action.
    A "Nice Set" can be obtained, when a carpenter fills a hole with only one kind of piece. Sometimes, instead of a pentomino block, a bucket of putty will appear; putty can be used to fill any contiguous hole up to five squares in size. Performing well on Carpentry repairs damage to the ship, which in turn prevents bilge from seeping into the ship, which in turn moves the ship faster.
  • Gunnery is similar to direction puzzles such as ChuChu Rocket!. The puzzle board is a ship's deck with four cannons. Blocks representing gunpowder, wadding, cannonballs and buckets of water move around the main deck. The player must place these blocks in the cannon in the correct order: gunpowder first, wadding second, cannonball last. This is done by placing arrows that further force pieces to go in certain directions. Water buckets clear out a cannon, and are necessary to clear a cannon that has been mis-loaded, or clean a cannon that has just been fired. When a cannon is fully loaded, the captain may fire it during battle. This puzzle can only be played by members of a crew at or above the rank of Pirate, unless given special permission by an officer.
  • The first half of a Sea Battle, also known as Battle Navigation, is a strategy game that's been compared to the board game RoboRally. When the navigating officer chooses to engage another ship, a second map screen appears on his or her screen. The two ships are placed on the board, along with obstacles such as whirlpools, wind gusts and rocks, which affect the movement potential of both ships. Both captains are allowed thirty seconds to choose what action (forward movement, turning, cannon firing, grappling, or no action) to take for each of the next four moves; once time is up, the moves are enacted simultaneously. The "tokens" available to move the ship are proportional to the effectiveness of the sailors. Larger ships may only move three squares in a move, though they can fire on all four. When one ship has grappled the other, a Swordfight or a Rumble takes place between the members of both ships, with all players starting the game with unusable garbage blocks determined by the amount of damage their ship took during the movement phase and whether or not their ship has any "rum". The side that defeats all opposing fighters receives a portion of the goods on the losing ship.
  • Treasure Haul is a puzzle similar to bilge but with a vertical cursor instead of a horizontal one. As this game only occurs for short periods of time, there are only three pieces and gems that clear rows. This puzzle can only be done in a brigand king flotilla, atlantean raid, or blockade in which sinking is enabled while on top of a sunk ship for an entire turn. Once all the treasure has been removed from a sunken ship, the wreck disappears. If the ship that was hauling treasure leaves and returns to a port safely, the hauled treasure is divided among all the people that helped in the flotilla battle or blockade that is still on the ship. If the hauling ship is sunk or knocked out of the flotilla battle, raid, or blockade, all hauled treasure is lost.

Trofeos

Trophies are special rewards given to pirates for exceptional achievements. They can be displayed on pirate info pages and in a gallery, similar to portrait galleries. Trophies are permanent, so they cannot be traded between pirates or taken away when the circumstances with which they were awarded change (e.g. if a pirate later loses their ultimate standing). However, trophies awarded due to bugs in the game have sometimes been revoked. Trophies that are earned are never removed except if they are triggered by a bug. Thus, if a player earned the Ultimate Crafter trophy before the existence of Blacksmithing, they will keep the Ultimate Crafter trophy. Pirates who did not have the Ultimate Crafter trophy before Blacksmithing was added to the game must now earn the Ultimate Blacksmithing trophy in order to earn Ultimate Crafter.

Another example is the incredible trophies, awarded when a player gets an incredible duty report while on a pillage or with the navy. Other trophies can be for random things, like being on a sinking ship or being in a certain number of battles where there was no rum on the ship. Atlantis has its own set of trophies, for sinking certain creatures or winning swordfights while in Atlantis. There are also foraging trophies, awarded when a player finds gold a certain number of times while foraging.

Economía

Puzzle Pirates features a market economy. Basic resources, such as wood and iron, as well as various herbs and minerals are produced by the game on most islands. Most colonized islands and some uncolonized islands have markets, which sell the local production to the highest bidder; others are harvested by "Merchants" which in turn sail the goods to the highest dockside buy offer (taking cost of delivery and distance into account). On uninhabited islands, players may harvest fruit, and may sell them to either the government of other islands (if the government is buying those fruits) or privately owned businesses. Commodities are processed by player-run shops, using player-supplied labor, into refined goods such as swords, ships and rum, or into intermediate items such as cloth or enamel.

Unlike most MMOGs, player-run shops and stalls determine what will be made at what price, with player employees that are hired to help with the crafting. While anyone can open a stall (full sized shops require an island governor to grant land), there is both an opening cost, as well as the need to acquire the commodities to construct the product, and the labor and time to actually construct. In addition, there is a weekly tax which is paid out of the shoppe or stall. Tax amounts depend on the size of your stall, as well as an additional rate set by the governor. This is very different from crafting in other games, where any individual player may gather the materials and craft any item, usually instantly once you have the materials, without needing to own a shop or hire help. The best way to think about this is simple: The person who opens and runs a shop is not the crafter; they are the manager of an industrial production shop. However, managers can become employees of their own shops and input to the labor needed to make the product.

To keep an ocean's economy going, most items age. When a certain amount of time passes, the item will have "aged" and it "crumbles to dust", disappearing completely. As an exception, tops and pants turn into rags if you have no other clothing of that type, and swords will turn into a stick if you have no other sword. Sticks do not age, although rags do. To sell a stick, you must have another sword besides a stick. The conditions, in order from newest to oldest is: New, good, old.

With the exception of ships, which may be sunk in only certain circumstances, all items manufactured by players in Puzzle Pirates either decay or are consumed in everyday use. Cannon-balls are shot during battle, rum is drunk during voyages, swords, mugs and clothes decay through wear-and-tear, and furniture wears out when it is moved around to redecorate scenes (generally housing rooms and ship decks). This decay results in a steady demand for new items. Specifically, it forces on-going demand for raw commodities and player crafting labor, keeping shops in business. Without this, the eventual oversupply of finished items would result in "worthless game coin", as finished items are extremely common, and game coin has no meaning.

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Viviendas

Los jugadores puede adquirir una residencia en el juego, como chalets, mansiones, bungalows, villas y otras. Cada jugador recibe gratuitamente una choza durante el primer periodo en el que juega, y también recibe una caja y una cama enrollable (bedroll[1]​). Cada casa tiene un número variable de compañeros de habitación (room-mates), quienes tienen libertad para llevar mobiliario, acceder a todo el edificio mientras el dueño no esté presente, y tener cofres de tesoros y guardarropas en sus aposentos. El número exacto de compañeros depende del tamaño de la casa. Además, un jugador puede comprar mobiliario en las mueblerías existentes (Furniture Shoppes) en las islas con mayor población y adaptarlas a su casa.

Tripulaciones

Las tripulaciones (Crews) son el eje central del juego. Los propósitos de las tripulaciones varían largamente pero el fin general es adquirir fama, crear un buen clima social e integrarse o crear una Bandera. Lo siguiente son los rangos (ranks) que cada jugador puede alcanzar en la tripulación. (Tómese en cuenta que los requisitos para alcanzar determinado rango difieren en cada tripulación, asimismo que los rangos son asignados por el Capitán o por medio de una votación, según el sistema político de cada tripulación)

  • Capitan (Captain) es el más alto rango en una tripulación. Los capitanes generalmente poseen buenas estadísticas, son hábiles para atraer jugadores a su tripulación y suelen haber sido oficiales en otra tripulación.
  • El rango Oficial superior (Senior Officer) usualmente es dado a personas que han demostrado ser de confianza, poseer una cantidad importante de fondos, poseen buenas estadísticas y tienen un buen tiempo en la tripulación.
  • El rango Oficial de flota (Fleet Officer) suele otorgarse a quienes poseen buenas estadísticas, según cada tripulación, han acumulado cierta cantidad de dinero y han pertenecido a la tripulación por un periodo de tiempo.
  • El rango Oficial (Officer) es otorgado a personas con buenas estadísticas, especialmente en el puzle «navegación de batalla».
  • El rango Pirata (Pirate) es dado a quienes tienen buenas estadísticas (en general) o buenas estadísticas en el puzzle «cañonéo», o con frecuencia a quienes compran una insignia de pirata.
  • El rango Persona de cabina (Cabin person) se otorga comúnmente a los piratas nuevos en una tripulación. En los océanos por suscripción este es el único rango disponible para los jugadores no-suscritos.
  • El rango Pirata contratado (Jobbing pirate) pertenece a los jugadores que forman parte de la tripulación a tiempo completo, pero reciben un pago por ayudar a la tripulación en tareas asignadas en alta mar. Si un jugador es un «jobber», tan pronto se desconecta del juego es removido de la lista de tripulantes. Un oficial puede invitar a cualquier pirata, de cualquier rango, a trabajar en su tripulación.

Para iniciar una Tripulación, un pirata debe haber logrado mínimamente un nivel «narrow» de experiencia en los puzles «bombeo de agua», «vela», «carpintería», «lucha de espadas», «navegación» y «navegación de batalla», poseer la escritura de una embarcación propia, y tener una insignia de capitán asimismo 10 doblobes en los océanos «doublon» o estar suscrito en un océano por suscripción.

Banderas

Las «Banderas» («Flags» en inglés) son grupos de «Tripulaciones» («Crews») que se encuentran asociadas. Solo las «Banderas» pueden declarar y participar en una guerra y formar alianzas, nunca una «Tripulación» por sí sola. Existen tres rangos al interior de una «Bandera»:

  • Los Monarcas («Monarchs» en inglés) son quienes crearon la «Bandera». Solo puede gobernar un monarca a la vez. Ellos pueden proponer alianzas, treguas y guerras, pero éstas deben ser votadas por la «Nobleza». Pueden existir «Banderas» sin «Monarcas».
  • Los miembros de la Realeza («Royalty» en inglés) son el segundo más alto rango de la «Bandera». Ellos son elegidos por todos los miembros de la realeza y los monarcas, teniendo los mismos privilegios que éstos últimos aunque no existe límite en cuanto a cuántos miembros pueden formar este rango.
  • Los Nobles («Titled members» en inglés) no tienen privilegios especiales pero normalmente son reconocidos como miembros confiables de la «Bandera».

Los «Monarcas» reciben el título de Rey o Reina; la «Realeza», los de Príncipe o Princesa; y los «Nobles» reciben los títulos de Lord o Lady.

Cuando una «Bandera» propone una alianza, una tregua o una guerra, esto es votado por los «Monarcas» y la «Realeza», que además son los únicos que pueden proponer asuntos para votación.

Para poder iniciar una «Bandera», una «Tripulación» debe tener cierto nivel de fama y una persona debe poseer una insignia de capitán además de 20 doblones en un océano «doubloon» o estar suscrito a un océano por subscripción.

Referencias

  1. Bedroll en Wiktionary

Enlaces externos