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  • 1177/0037549706073695.  Salamon, T. (2011). Design of Agent-Based Models : Developing Computer Simulations for a Better Understanding of Social Processes…
    39 kB (304 palabras) - 15:48 3 abr 2024
  • News. 10 de junio de 2009. Consultado el 26 de abril de 2011.  «Intel: Programmable matter takes shape». ZD Net. 22 de agosto de 2008. Consultado el 2 de…
    89 kB (4069 palabras) - 15:22 27 ene 2024

Resultados de la Wikipedia en inglés.

  • intelligence, and computer science. It encompasses several domains including learning theory, computer-based training, online learning, and m-learning where mobile…
    187 kB (20 388 palabras) - 11:31 11 jun 2024
  • learning systems (ILS), computer-based instruction (CBI), computer-assisted instruction (CAI), and computer-assisted learning (CAL). These terms describe…
    34 kB (3823 palabras) - 21:18 8 may 2024
  • development environments. Computer programming portal Comparison of integrated development environments Collaborative development environment (CDE) Computer-aided…
    16 kB (2056 palabras) - 08:10 27 may 2024
  • virtual learning environment and Web-based distance learning. It also extends to the use of corpora and concordancers, interactive whiteboards, computer-mediated…
    64 kB (9105 palabras) - 00:47 13 mar 2024
  • A programmable logic controller (PLC) or programmable controller is an industrial computer that has been ruggedized and adapted for the control of manufacturing…
    41 kB (5261 palabras) - 04:00 4 jun 2024
  • engineering design process. Programmable devices have existed for centuries. As early as the 9th century, a programmable music sequencer was invented…
    31 kB (3361 palabras) - 21:30 6 jun 2024
  • (LMS). The terminology for systems which integrate and manage computer-based learning has changed over the years. Common terms which are useful in understanding…
    135 kB (16 480 palabras) - 18:11 28 abr 2024
  • components, reinforcement learning can be used in large environments in the following situations: A model of the environment is known, but an analytic…
    56 kB (6584 palabras) - 15:33 24 may 2024
  • Kojo is a programming language and integrated development environment (IDE) for computer programming and learning. It has many different features that…
    6 kB (488 palabras) - 16:43 16 feb 2024
  • domains in machine learning, including natural language processing tasks such as text summarization and conversational agents, computer vision tasks like…
    43 kB (4911 palabras) - 19:01 13 may 2024
  • outcomes based on these models. A hypothetical algorithm specific to classifying data may use computer vision of moles coupled with supervised learning in order…
    134 kB (14 693 palabras) - 09:27 11 jun 2024
  • reinforcement learning reached another milestone in 2015 when AlphaGo, a computer program trained with deep RL to play Go, became the first computer Go program to…
    27 kB (2935 palabras) - 06:52 1 jun 2024
  • of Computer Vision, vol. 25, no. 2, pp. 105–139, Nov. 1997. LeCun Y, Léon Bottou, Yoshua Bengio, Patrick Haffner (1998). "Gradient-based learning applied…
    163 kB (17 346 palabras) - 16:17 10 jun 2024
  • classroom learning environments and can take place synchronously or asynchronously. The study of computer-supported collaborative learning draws on a…
    73 kB (9220 palabras) - 05:13 25 abr 2024
  • expression used, into icon-based languages, form-based languages, and diagram languages. Visual programming environments provide graphical or iconic…
    29 kB (3278 palabras) - 21:29 26 mar 2024
  • In computer programming, a function, subprogram, procedure, method, routine or subroutine is a callable unit of software logic that has a well-defined…
    54 kB (6652 palabras) - 15:11 10 jun 2024
  • Programmed learning (or programmed instruction) is a research-based system which helps learners work successfully. The method is guided by research done…
    20 kB (2780 palabras) - 06:40 10 mar 2024
  • inspiration for the choice of elements, in particular for keywords in computer programming languages and code libraries, represents a significant trend in the…
    39 kB (1529 palabras) - 14:33 28 mar 2024
  • strategies in game-based learning. Computers and Education, 52, 800-810. Falloon, G (2011). "Using avatars and virtual environments in learning: what do they…
    23 kB (2581 palabras) - 10:51 3 jun 2024
  • asymmetric roles. Put differently, collaborative learning refers to methodologies and environments in which learners engage in a common task where each…
    43 kB (5251 palabras) - 08:58 12 dic 2023
  • complexity. Also, some of the learning-based methods developed within computer vision (e.g. neural net and deep learning based image and feature analysis…
    65 kB (7529 palabras) - 23:15 3 may 2024