Daigasso! Band Brothers

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Daigasso! Band Brothers (大合奏!バンドブラザーズ Daigasso! Bando Burazāzu?, lit. "Grand Ensemble! Band Brothers") es un juego de música estilo DJ para la Nintendo DS donde los jugadores pueden tocar las diferentes partes de múltiples instrumentos de música en una canción, permitiéndoles tocar cualquier parte una canción estilo MIDI. A diferencia de otros juegos de ritmo (como Donkey Konga y Dance Dance Revolution) en vez de reproducir una canción ya almacenada en el juego, este reproduce totalmente lo que se toque. En este juego se pueden crear sus propias canciones a través de un editor de canciones. Hubo intenciones de traerlo a América bajo el nombre "Jam with the Band", pero nunca se supo nada más. Se puede asumir que se a cancelado, ya que hace desde entonces no a habido noticia alguna sobre su llegada.

Contenido

[editar] Historia

El juego apareció por primera vez en el Tokyo Game Show en la primavera del 2001, cuando fue anunciado para la Game Boy Advance—aunque al principio fue desarrollado para la Game Boy Color—bajo el nobre de Game Boy Music. It lacked many of the features in the DS game, such as the touch screen and wireless multiplayer, but it had a wide variety of instruments to play, and featured the same graphical style of the DS game; it also starred the game's mascot, who would eventually be named Barbara the Bat. The game was delayed for several reasons, but the two main reasons were [1]:

  1. The limited technology of the Game Boy systems made it difficult to produce a good music game; in particular, the lack of buttons and an inadequate sound system.
  2. The developers of the game had trouble getting Nintendo to approve the new characters they created, as a new character would not have the automatic appeal of an existing character.

Eventually, Daigasso! Band Brothers was released in Japan for the Nintendo DS in 2004 as a launch title; the game was also announced for a North American release, and as late as September 2006, it was listed as "in development", but it is no longer found on Nintendo of America's website. As of December 16, 2007, it is listed as "To Be Confirmed" on Nintendo of Australia's website.[2]

[editar] Gameplay

The single-player game of Band Brothers includes 35 normal songs, plus three unlockable songs. These are divided into the categories J-Pop, World, TV (anime/live-action), Classic, and Game (includes a variety of medleys from Nintendo titles such as Mario and Zelda). Each song has a number of parts available for you to play, usually ranging from 6 to 8, and each part will generally be a different instrument, but many songs have more than one part played by the same instrument.

In the Beginner mode, all notes are represented either by a D-Pad icon or a button icon, and any direction or face button respectively will automatically play the correct note. In Amateur mode, each of the eight buttons on the face of the Nintendo DS system correspond to a musical note; there is also a drum set where each button, including the L and R buttons, plays a specific drum or cymbal. As many songs contain fast or difficult parts to play, they are covered in the Beginner and Amateur modes—when the cursor is about to move over them, the lower screen will change to the "touch" command; touching the bottom screen at this time causes the notes underneath the touch screen portion to be played automatically. These do not contribute to the player's score, but prevent high-speed sequences from being forced on the player early on, and activating them helps to keep the rhythm and flow of the song.

In Pro Mode, the player must hold down the L button while playing specified notes to change them to a sharp, and hold down the R button at other notes to raise them one octave; some notes combine both of these functions to raise a sharp note an octave. In addition, the drum set sometimes requires the player to hit two notes at once, and the touch screen portions must be played manually; at this point the game receives a drastic increase in difficulty, and essentially turns the Nintendo DS into a musical instrument.

As a song progresses, the top screen scrolls through one bar at a time (one stretching across the screen horizontally, and the next few bars shown below it). A cursor moves to show where in the song the player currently is, and as the cursor moves over a note's "head", the aim is to press the button displayed on that head, and if necessary holding it down until the end of the "tail". Some long notes will have a tail extending across multiple bars, and very short ones will have none at all. Successfully hit the buttons at the proper time and it'll make an excellent piece of music, but hit it at the wrong time and it'll sound like a jumbled mess.

As in many music/rhythm-based games, every single note is given a title based on the accuracy, and the more accurate notes increase the score by more. These ranks are Best (perfect timing), Good (slightly too fast or slow), Bad (the note's head will not disappear; much too fast or slow) and Miss (the correct note was not played at all, or stopped before the end of the tail). At the end of a song, the score is calculated as a number out of 100.

[editar] Free Play mode

In Free Play Mode the player scrolls through the songs using up and down on the D-Pad, and selects a part from the list using the touch screen. Listed with the instrument name will be a star difficulty level from 1 to 5. In Amateur and Pro modes (which are judged separately and toggled via a switch on the title screen), the player's score is recorded and appears next to the instrument of the song.

[editar] Recording Ticket Mode

Progression through the game is done in the Recording Ticket mode, a single player mode where the player must play three randomly selected songs, depending on the ticket level of the player; for example a level three ticket will have the player randomly playing songs using instruments with a 3-star difficulty rating. The goal is to play the three songs and get a total score of 240/300, while making as few mistakes as possible; if the player makes too many mistakes, represented by a bomb and a burning fuse, then the game ends.

Beating the Recording Ticket Mode at the Beginner level, which only has 1 level, unlocks the Amateur mode; and beating all five levels of Amateur mode unlocks Professional mode. Beating the five levels of the Professional mode unlocks the Recording Ticket Gold Mode, a harder version of Professional Recording Ticket Mode that requires a near perfect performance to beat, ie. 297/300; Recording Ticket Gold Mode consists of only one level, with songs randomly chosen from all 5 difficulty levels.

[editar] Multijugador

Daigasso! Band Brothers utilizes the Nintendo DS' Wireless Link connection to allow multiple players to join in and make music. In 2 to 8 player link-ups, each player, like in solo player mode, takes command of one specific instrument in the music piece. Each player in the group is part of a band, and must play the song together as a group, and the better each player follows along, the more in tune the song comes through. Every note played, right or wrong, can be heard on the other players' systems, and if every single part in the song is played by a human absolutely nothing will be automated. Scores are measured by percentage of notes hit, each players percentage is represented by a balloon in the bottom screen. This lets everyone know how they are doing in comparison to their friends score.

[editar] Edit Mode

Another feature is a full blown music editor allowing the player to create their own custom tunes, using the touch screen to select the notes. It contains the basic features of any MIDI composer, although you are limited to 8 parts in a song and not every single MIDI instrument is available. This mode is used by many people to recreate tunes from video games or other MIDIs using a program to convert them into sheet music. There is also a mode in which you can sing or hum a tune into the Nintendo DS microphone, which will be recognized by the game and converted into notes on the screen. Any musical piece you compose can be transmitted wirelessly to your friend's carts so they can play your song.

[editar] Downloads

The game is the first to use Japan's DS Download service, with the ability to download new songs and save them onto the cartridge. These songs (with the exception of the Paltena no Kagami songs) are available as sheet music from the game's official website, and are also on the Expansion Cartridge.

The downloadable songs included:

[editar] Song list

[editar] Expansion pack

On September 26, 2005, Nintendo of Japan released an expansion pack called Daigasso! Band Brothers Tsuika Kyoku Cartridge (or Great Concert! Band Brothers Request Selection Cartridge in English). The expansion comes in the form of a GBA cartridge, which is inserted into the DS at the same time as the original Band Brothers card, making Band Brothers the first DS game that uses the GBA port for more than some minor unlockables. It features 31 new songs, which were chosen based on a survey posted on Nintendo's website in July 2005. The scores of the songs do not save after being played.

[editar] Cameo appearances

Barbara the Bat appears as one of the Assist Trophies in the game Super Smash Bros. Brawl. When summoned by a player, Barbara pulls out her electric guitar and plays it to surround herself with damaging musical notes to hurt other players nearby. She will only appear after 25 hidden songs have been unlocked.[1] Barbara also appeared as the host and magic shop owner in the DS game Master of Illusion

[editar] Sequel

On April 9, 2008, Famitsu revealed that a sequel for Daigasso! Band Brothers is in development, called Daigasso! Band Brothers DX.[2]

[editar] Referencias

[editar] Enlaces externos

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